Class Catalog

Class Details

Summer 2024: 3D Character Track / Introduction to Rigging
TERM DATES: Jun 30, 2024 - Sep 14, 2024
LEVEL: Beginner 
COURSE PREREQUISITES: Introduction to Maya, Introduction to 3D Modeling
3. Introduction to Rigging
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.

Each exercise builds on the previous, so students are able ease into the complexities of rigging.
- Hierarchies
- Constraints
- Joints
- Skinning
- Connections, and Math nodes
- Rigging a Character
critique time *
class time
Tuesday 12:00 PM - 1:30 PM
Thursday 12:00 PM - 1:30 PM
Wednesday 8:00 AM - 9:30 AM
Friday 8:00 AM - 9:30 AM
Wednesday 1:00 AM - 2:30 AM
Friday 1:00 AM - 2:30 AM
Mat Isler
Marin Petrov
Marin Petrov has 20 years of experience working in Feature Animation, VFX and Games, mostly as Technical Director and Pipeline Engineer. He enjoys being in the middle between art and technology. He started his career in different VFX companies in Bulgaria and then moved to N...
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