Class Catalog

Class Details

TERM DATES: Jun 30, 2024 - Sep 14, 2024
LEVEL: Intermediate 
Introduction to Game Animation
Animators learn what it takes to work in the ever changing gaming industry and deliver assignments that are set in an Unreal game development pipeline. Students coming out of the courses will have essential demo reel material required for most video game animator positions for gameplay and cinematics.

Students learn game theory, engines, and a basic understanding of the pipeline. They will create player and enemy animations, using AnimSchool's game character rigs.

It's about GAMING! Each week students will export their work from Maya into the Unreal engine, where they will learn about Blueprints and how to make their animations feel responsive.

Prerequisites: Introduction to 3D Animation, Animating Characters, or equivalent experience. A basic understanding of animation principals and body mechanics is a must

Students must meet system requirements for running Unreal.
critique time *
class time
Monday 11:00 AM - 12:30 PM
Thursday 11:00 AM - 12:30 PM
Monday 9:00 PM - 10:30 PM
Thursday 9:00 PM - 10:30 PM
Christopher Hsing
United States
Christopher most recently was a Lead Animator at Riot Games. He's had the pleasure of contributing to some titles such as League of Legends, Teamfight Tactics, and several unannounced titles. Christopher was a student of AnimSchool many years ago and studied under both Jarro...
Evan Mead
United States
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