Class Catalog

Class Details

Fall 2026:

TERM DATES: Oct 4, 2026 - Dec 19, 2026
LEVEL: Advanced
COURSE PREREQUISITES:Intermediate ZBrush Modeling, Advanced Production Modeling, Materials and Texturing, LookDev and Grooming

Advanced ZBrush

$1620

In this course students will learn how to create a detailed film quality CG character using industry standard techniques.
Students will translate 2d concept art into eye-catching fully lit and painted 3d characters.
Students will learn time-saving approaches in how to use Zbrush to sculpt believable anatomy.
The class will cover everything from the early stages of proportions and laying down proper forms, to getting into the fine details of the face and body to help make your character really stand out.
Substance painter as well as Arnold look dev/rendering will also be covered in detail.
This class is perfect for taking your ZBrush sculpting and anatomy knowledge to the next level.


NOTE: This course requires ZBrush. Student licenses can be found at https://store.pixologic.com/zbrush-academic-license.html. Students also need a Graphics Tablet, brands such as Wacom, Huion, or XP-Pen are recommended. Students are strongly recommended to have passed or bypassed Materials and Texturing as well as Environmental Modeling.
Critique Time * Class Time Instructor Notes
Tuesday 9:15 PM - 10:45 PM Saturday 1:30 PM - 3:00 PM
Darrell Abney
Monday 9:30 PM - 11:00 PM Thursday 9:30 PM - 11:00 PM
Anto Juricic

ABOUT INSTRUCTORS

Darrell Abney

United States Flag United States

Darrell Abney has over 17 years of experience as a professional 3D artist, specializing in character modeling, sculpting, and texturing for the film industry. Darrell has a passion for translating 2D character designs into appealing 3D characters as well as creating his own designs. He also has experience as an online art instructor. Currently he works in the Visual Effects Department at Laika Studios where he focuses on modeling and texturing characters for Laika’s feature films. Darrell has also worked at Industrial Light and Magic as a Senior Creature Modeler and texture artist where he had the opportunity to work on films such as Star Wars: The Last Jedi (modeling the Porgs, the BB-8 AT-ST, and Captain Phasma), Aquaman (sculpting the Tylosaur), Kong: Skull Island, and Valerian and the City of a Thousand Planets. Other notable projects include Paranorman, American Horror Story, Harry Potter and the Deathly Hallows 1 and 2, Star Trek Into Darkness, Hotel Transylvania 2, Suicide Squad, and Narnia 3. Born in Nashville and raised in Kentucky – he grew up drawing, sculpting, and a huge fan of monster movies. He attended the Art Institute of Pittsburgh where he studied a mixture of Industrial Design and Special Makeup FX which led him to getting his start working on animatronics before later switching over to CG. He has lived and worked in London, Vancouver, Los Angeles, Orlando, San Diego, and currently he lives in Portland, Oregon.
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Anto Juricic

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