Class Catalog

Class Details

Fall 2026:

TERM DATES: Oct 4, 2026 - Dec 19, 2026
LEVEL: Advanced
COURSE PREREQUISITES:Game Creatures and Mocap (Game Pipeline), Game Essentials (Intro to Game Animation)

Game Cinematics (Advanced Game Animation)

$1620

Students create the story moments that make games memorable, by developing a character interaction and an in-game cinematic. They will tell stories, using existing and new animations, while studying camera techniques and implementing them inside a game! They will learn to be fast and efficient with their workflows and how to apply them in game studios. Students must meet the system requirements to run Unreal.
Critique Time * Class Time Instructor Notes
Sunday 7:00 PM - 8:30 PM Wednesday 7:00 PM - 8:30 PM
John Paul Rhinemiller

ABOUT INSTRUCTORS

John Paul Rhinemiller

United States Flag United States

I’m an Associate Art Director at Blizzard, contributing to the world of Diablo IV. Before joining Blizzard, I spent a decade at Vicarious Visions, where I served as Art Lead on Tony Hawk’s Pro Skater 1+2 and led cinematics across major franchises including Crash Bandicoot N. Sane Trilogy, Skylanders, and Destiny. My career began in film at as an Animator at Rhythm & Hues, where I worked across both creature and character animation. That foundation in feature-film storytelling, combined with years of game development experience, gives me a broad, versatile understanding of animation styles, pipelines, and processes. Across film and games, I’ve contributed to titles such as Hop, Yogi Bear, Alvin and the Chipmunks, and Red Dead Redemption. This blend of industries continues to shape the way I approach world-building, performance, and visual narrative.
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