Class Catalog

Class Details

Fall 2026:

TERM DATES: Oct 4, 2026 - Dec 19, 2026
LEVEL: Intermediate
COURSE PREREQUISITES:Body Acting

Game Essentials (Intro to Game Animation)

$1620

Animators gain the skills needed to succeed in the dynamic gaming industry and complete assignments in a game development context. Upon finishing the courses, students will have essential demo reel material for video game animator roles, including gameplay and cinematics. Students learn game theory, engines, and a basic understanding of the pipeline. Students create player and enemy animations, using AnimSchool’s game character rigs. It’s about GAMING! Each week, students should sendtheir teacher a current export of their animation (.fbx) to be viewed in the engine, and also provide a playblast from Maya. Students are also expected to play new games and be prepared to discuss their preferences and critiques. Prerequisites: Introduction to 3D Animation, Animating Characters, or equivalent experience. A basic understanding of animation principles and body mechanics is required. Students must meet the system requirements to run Unreal.
Critique Time * Class Time Instructor Notes
Monday 9:00 PM - 10:30 PM Thursday 9:00 PM - 10:30 PM
Evan Mead

ABOUT INSTRUCTORS

Evan Mead

United States Flag United States

My passion is creating fun and responsive gameplay animation! As an experienced animator working in game development since 2007 I've had the opportunity to work on a variety of video game genres including MMO's, RPG's, third person action games, and first person shooters. I'm currently a Senior Animator at Turtle Rock Studios and for the majority of the past decade I have built animation pipelines using Unreal Engine and enjoy teaching students in the 'Introduction to Game Animation' class.
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