Class Catalog

Class Details

Fall 2023: 3D Animation Program / Body Acting
TERM DATES: Oct 1, 2023 - Dec 16, 2023
LEVEL: Intermediate 
COURSE PREREQUISITES: Animating Characters, Body Mechanics, Introduction to 3D Lighting, Introduction to 3D Modeling, Introduction to Rigging, Body Mechanics
1. Body Acting
In this course students create a multi-shot pantomime story, learning body kinematics in the context of acting. By using a character's expressive actions and poses, the students learn how to make a character appear to think and make decisions based on external forces or internal motivation. Students learn posing, rhythm, solidity, beats/phrasing, appeal, personality, structure, solid and malleable parts, simplicity of form, straights and curves, texture in timing, thorough blocking, moving holds and how to stage their performance for optimal presentation to an audience. Multiple shot assignments focus on hookups, screen space, and cameras, knowing shot context and importance. With their first serious attempt at storytelling at AnimSchool students express their creativity at a whole new level.

1 - Brainstorm an idea for your multi-shot story animation.
2 - Confirm your story idea and begin planning the animation in detail.
3-7 - Blocking and blocking plus for your characters in the scene.
8-10 - Spline and polish.
11 - Finalizing and submitting assignments.
critique time *
class time
Friday 2:00 PM - 3:30 PM
Sunday 2:00 PM - 3:30 PM
Monday 9:00 PM - 10:30 PM
Thursday 9:00 PM - 10:30 PM
Tuesday 12:30 AM - 2:00 AM
Thursday 12:30 AM - 2:00 AM
Sunday 6:00 PM - 7:30 PM
Monday 9:00 PM - 10:30 PM
Wednesday 9:00 PM - 10:30 PM
Sunday 9:00 PM - 10:30 PM
Monday 10:00 PM - 11:30 PM
Wednesday 10:00 PM - 11:30 PM
Sunday 9:00 PM - 10:30 PM
Tuesday 9:00 PM - 10:30 PM
Jean-Luc Delhougne
With more than 15 years of experience, Jean-Luc started his career as a 3d generalist on several commercials then decided to specialize in character animation. Since then, he has been lucky enough to animate, lead and supervise talented people from all over the world on a w...
Scott Guppy
It’s hard to imagine but I’ve been in this industry for 20+ years. The first part of my career was working in TV and commercials before making the jump into feature animation, where I’ve spent the last 12 years. I spent 4 years at Sony Imageworks where I got to work on a wid...
Mitchell Jao
United States
Mitchell is a character animator with industry experience in both game cinematic and feature animation. After early experience at Sony Imageworks on "Smurfs: The Lost Village", Mitchell graduated from School of Visual Arts and went right to Blue Sky Studios, starting as an i...
Neave Lifschits
Neave is currently a Lead Animator at Cinesite, working on The Smurfs. He has experience in both 2D and 3D on a variety of TV shows and films, working at studios such as Animal Logic, Reel FX and ICON. Some of his credits include TMNT: Mutant Mayhem, The Monkey King and DC L...
Robert Manriquez
United States
Joe is currently at Laika, working on Wildwood as a Facial Animator! He has experience animating VR, VFX, Television, and Feature as well as being in Lead and Anim Director positions. Some of his projects include The Sea Beast, Monsters at Work, and Tots! He enjoys doing com...
Tyler Phillips
United States
Tyler is a Character Animator at DreamWorks Animation originally from San Diego, California. After earning his bachelors in Graphic Design, he got his big break in the industry as a compositor in live action working in Prague in 2005. He then did a ninja back flip into...
Luke Randall
 Luke is originally from Australia but now resides in Los Angeles, California where he works as a character animator at Dreamworks Feature Animation. He got his start TV and games before moving into features where he has completed animation on Shrek Forever After, Megam...
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