TERM DATES: Jul 5, 2026 - Sep 19, 2026
COURSE PREREQUISITES: Game Essentials (Intro to Game Animation), Body Acting
Game Creatures and Mocap (Game Pipeline)
$1620
For the first half of the term, students focus on enemy AI animations for creatures and quadrupeds, including traversing, flying and attacking. They then learn how to cycle, heighten, and stitch motion capture using an extensive library of moves.
Students will expand their technical skills as they continue to implement their work inside of Unreal.
Students must meet the system requirements to run Unreal.