Class Catalog

Class Details

Fall 2020: 3D Character Track / Introduction to Rigging
TERM DATES: Oct 4, 2020 - Dec 19, 2020
LEVEL: Beginner 
COURSE PREREQUISITES: Introduction to Maya, Introduction to 3D Modeling
3. Introduction to Rigging
An introduction to the principles of rigging, applied to simple objects and scenarios. In order for any 3D animation to happen, riggers (Character Technical Directors) take a completed character or prop model and use the concepts learned in this class to prepare it for deformation and action. Riggers insert bones (joints) into the character and refine the shapes and control systems so the character can act. Students learn basic rigging concepts including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math nodes, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.

Each exercise builds on the previous, so students are able ease into the complexities of rigging.
- Hierarchies
- Constraints
- Joints
- Skinning
- Connections, and Math nodes
- Rigging a Character
critique time *
class time
Saturday 3:00 PM - 4:30 PM
Monday 9:30 PM - 11:00 PM
Tuesday 9:30 AM - 11:00 AM
Thursday 9:30 AM - 11:00 AM
Daria Jerjomina
United States
Daria is a software engineer at Anki, a robotics company, where she develops animation and robotics pipeline tools. Though now an engineer, she started her career as a rigger, and previously worked at Laika, where she did CG face rigging and built internal tools for Laika's ...
Marin Petrov
Marin Petrov has 20 years of experience working in Feature Animation, VFX and Games, mostly as Technical Director and Pipeline Engineer. He enjoys being in the middle between art and technology. He started his career in different VFX companies in Bulgaria and then moved to N...
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